Job description
• Building indoor game ready environments on Blender and Unreal Engine
• 3D modelling in Blender
• General Proficiency in Blender 3D
• Mostly Hard surface modelling.
• Proficiency in Color theory for Texturing Props
• Good knowledge on Substance Painter
Required Candidate profile
• Must have a portfolio which demonstrates 3D Modelling skills and should include a Rendered Environment either in Blender or in Unreal Engine.
• Having a portfolio inclined to Gamedev is good